Which is another reason to want more Helldivers rather than see Arrowhead do a game where some existing license inhibits their creativity. Neither would allow any room for a Cup of LIber-Tea! For that matter, Killzone is glum, glum, glum. I think a Warhammer 40K twin-stick shooter by Arrowhead would also be wonderful - so many unit types to play with - but I think Arrowhead's sense of humor would be stifled by Games Workshop's rules. Guerilla Games already did a Killzone FPS for the PS4 launch. So I had this weird dream where Arrowhead did a Killzone twin-stick co-op blaster. Killzone Liberation (overhead twin-stick basically) was one of my favorite Sony PSP games. The cool armor and helmet they unlocked for Early Access players like me reminded me of the Hellghast in Sony's Killzone games: So I was playing KILLING FLOOR 2 (my other co-op favorite on Steam last night). But if we want to get the thread going on "here's what I'd like to see, if anything further could happen with Helldivers," this is my current thinking, better or worse. Probably, none of that will happen, and we won't get a sequel or further content. I think the game could do more with weapons personal customizations, beyond what we can do at the armory kiosk on our ship. Maybe some weapons hardware tweaks (larger ammo clips at cost of some dps tying two SMGs together dual pistols etc.). Maybe special kinds of ammo (incendiary, radioactive, ricochet, etc.) as a type of treasure, sorta. But maybe you could put something beyond samples. Maybe adding a basic loot system is out of the question. You accomplish certain objectives on the existing map to unlock access to its underground area - a dungeon if you will. imho that could add some substantive new content that's regularly available later in campaigns, as a bit of community reward for progressing.Īnd ya know, maybe that might spur Arrowhead to create a couple new enemy units for each faction, which you only face on those "Home Base" maps.Īnother idea inspired from other games I've played or read about might be to expand existing maps by connecting them to procedurally generated underground areas. Take out the Illuminates, and we get temp access to some Illuminate Home Mega Space ship mission/map. Like maybe when we take down the Bugs faction, we unlock temporary access to some special Bug Home World mission/environment set. And I don't mean Enemy Master or Retaliatory Strike maps where you're dumped in a claustrophobic location - more some new maps that sprawl. So why not a few more fresh environments like that - but different - which we get to play when the campaign goes a certain direction. That the fact we only get to play those maps on occasion, depending on how the campaign goes, is good (as another player on forums here pointed out to me). that'd probably only happen via sequel not content updates.Īs far as content, I've come around to the idea that more of the Super Earth city defense stuff would be not a good thing. So I'd favor new content for Helldivers too, though if people wanted more technically from Helldivers - better graphics, textures etc. Heck, Turbine shut down Asheron's Call 2 first - keeping Asheron's call running because it (the sequel) never had the player base/loyalty the first AC had. You see this with all sorts of sequels in different genres. Even if they connected both games to the same global campaign, they'd be watering down the number of available players in each Helldivers game. Rationally speaking, I don't see Helldivers 2 happening in part because Arrowhead would probably not want two separate pools of players spread across two co-op games.
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